| In this section we
provide information for the altering and adding of decklamps around
the model in the most visible areas. Some of the molded decklamp
representations are located in the wrong places, while others
are outright missing. |
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DECKLAMPS
THAT NEED ALTERING/RELOCATING
Counting
from bow to stern.
| Model's
Molded at: |
Relocate
To: |
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| Portside
Officer's Deckhouse between window 2 & 3 (aft of the
bridge). |
Portside
Officer's Deckhouse between window 3 & 4 (aft from the
bridge) |
| Portside
Officer's Deckhouse between window 12 & 13 (aft
of the bridge). |
If you
have added a new fifth window and filled the original
window 12 you will have to relocate the decklamps
where the old window twelve was.
See WINDOWS
section for notes on this.
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| Starboard
Officer's Deckhouse between 10 & 11(aft of the bridge). |
Starboard
Officer's Deckhouse between 10 & 11(aft of the bridge). |
| Starboard
Officer's Deckhouse between 7 & 8 (aft of the bridge). |
Move closer
to window 7. |
| Portside
Grand Staircase Foyer between windows 2 & 3 (from the
bow corner of the foyer) |
Portside
Grand Staircase Foyer between windows 3 & 4 (from the
bow corner of the foyer) |
| Starboard
of tank room forward of the aft door. |
The door
and the deck lamp need to swap positions. |
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DECKLAMPS
THAT NEED TO BE ADDED
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BOAT
DECK - GRAND STAIRCASE FOYER
Item
1 (GSC foyer port aft bulkhead lamp).
A lamp
needs to be added on the aft portside bulkhead between the two
arched windows. See the alterations needed for this bulkhead
in the BULKHEAD segment. Do these
FIRST before adding the lamp!
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BOAT DECK -
RAISED LOUNGE ROOF RAILINGS
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Item
1 (starboard side - forward).
Aft
of the gym there is a small alcove created by the raised
roof of the 1st class read/writing room. This alcove contains
a cowl vent and bench sitting on the Boat deck. There
is a set of steps leading up to the raised roof aft of
the alcove. A section of railing follows the edge of the
roof from the gym bulkhead, behind the cowl vent and bench
and turning starboard to meet the stairs. Just before
the rail turns starboard was a lamp fixed to the railing
on a metal plate. This can be seen in Ken Marschall painting
in Inside The Titanic.
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Item
2 (starboard side - aft).
Farther
aft along the raised roof of the lounge sat a large cowl
vent located between the two bay windows (in the location
where the modeler needs to straighten out the roof line).
Another decklamp with a metal plate was attached to the
railings at this location facing outboard. See Ken Marschall's
painting in Inside The Titanic.
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Item
3 (port - forward).
There
was a decklamp attached to the railings above the Reading
and Writing room's curved bay window as seen in the Odell
photographs in Illustrated History.
Item
4 (port - aft).
Mirror
the starboard aft decklamp from Item 2 over the portside
alcove.
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BOAT DECK #3
FUNNEL DECKHOUSE
Item
1 (cubicle stairwell lamp).
On the
portside of the 1st class sliding door stairway a decklamp needs
to be added between the aft side of the door and the stern corner
of this stairwell above the handrail (that needs to be added
also).
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Item
1 (forward wall port).
A
window needs to be added here. See WINDOW
section.
Add
at deck lamp between the old window and the new one.
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Item
2 (forward wall starboard).
Add
a lamp between the starboard corner and the first window.
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BOAT DECK 2nd
CLASS ENTRANCE
Item
1 (2nd class entrance overhead canopy lamps).
Under
the roof of the small partition canopy over the doors on both
the port and starboard sides a lamp needs to be added, sitting
centered on the underside of the canopy.
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A DECK AFT
Item 1 (roof lamps
aft of Palm Court).
Lamps
were located under the aft overhanging section of the Boat deck.
These lamps can be seen in amongst the joists in two of the
the three Father Browne photos of this area (eg. the one with
the Spedden child playing with the spinning top & the couple
braving the weather).
It is
best to add these before you glue the Boat Deck and A-deck together.
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B DECK AFT
Item 1 (D deck
2nd class entrance).
A lamp
needs to be added forward of the door and of the aft window
along both port and starboard sides (eg two lamps on each side).
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POOP
DECK
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Item
1 (crane lamps).
A
deck lamp needs to be added to either side of the base
of each crane. See CRANES
section for details.
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Item
2 (docking bridge).
Lamps
need to be added along the underside of the docking
bridge. Ken Marschall dusk or night paintings will give
you an idea of where to add them. Check Illustrated
History for an example. We do not know of any day time
photos that show these lamps either on the Titanic or
the Olympic.
Item
3 (flagstaff).
On
the flagstaff you need to add a small lamp about 6mm
up from the planking on the bow side. |
Item 4 (stern running light).
Just
behind the flagstaff in the center of the stern a deck
lamp was attached to the railings which faced aft for
other ships to see from a distance. See the "sea trials"
photographs found in Legacy or Illustrated History.
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MAKING
THE DECKLAMPS FOR THE DECKHOUSES
Though the
model's decklamps are a reasonable rendition of what was to
be found on the real Titanic, we elected to make ours more 3
dimensional. This involved a two step approach. First was the
addition of clear lenses and the second, of the reflective lamp
shades where applicable. Not all decklamps had the reflective
covers!
CREATING THE LAMP LENSES
Method
One- Pulled Sprue Rods
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Step
1 (preparing the lamp locations).
Using
a 0.65mm bit and cordless drill bore out all existing
decklamp markings molded onto the model EXCEPT the ones
under DECKLAMPS THAT
NEED ALTERING listed above. Sand these lamps off
and mark the correct locations with a pencil and then
bore those holes.
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Step
2 (pulling the clear sprue).
Use
the same method of sprue pulling described in the MODELING
TECHNIQUES section but use the CLEAR sprue from
the skylight and dome tree. The result, if done properly,
should be long lengths of clear sprue rod. Pull the
sprue thinly enough so that the rod fits snugly into
the bored holes. Not too thick or they won't fit in
the holes nor so thin they fall through.
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Step
3 (assembling the lamp lenses).
After
the clear sprue has been pulled to the desired diameter
cut them off with a NEW hobby knife blade. A dull one
tends to fracture or shatter the clear sprue whereas
a new one gave us a clean edge and clear lenses.
Cut
the clear sprue into lengths of around 1 to 1.5mm in
length. Make more than enough in case you lose a few.
Now
add a dab of model glue (NOT CA!) to the bored out hole
with the tip of the GluSquito then while holding the
clear pulled sprue lens, pushed it into the hole about
1/3 of the way. Then with the end of a wooden toothpick
push the clear lens in further so only the last 1/3
stuck out from the deckhouse wall (about 0.3mm).
Now
when the light caught the clear lens you could tell
something with a glass look was there.
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*** NOTE ON FIBER OPTICS ***
If
you are lighting your model, then rather than placing these
small pips of clear sprue, substitute your fiber optic cables
in these same holes and secure them in place threading the
cables down to your primary light source contained within
the hull. Though the fiber optic lighting of the model lays
outside of the scope of this manual we invite all modelers
to check out the web site of Joe Oliveira at;
http://www.geocities.com/TimesSquare/Portal/5262/index.html
to
see the what-to and how-to of this immensely challenging and
rewarding project.
Method
2 - Flared Lenses
If
the modeler is not satisfied with the look of the ends
of the glass pulled sprue pips for decklamps, you can
also flare the pulled sprue tips (as described in the
WHISTLES segment) to achieve
the more `fish eyed' looking lens covers. Using the
flared lenses is a bit more work but very eye appealing.
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Using
the Kits Molded Lamps
If
the modeler wants to use the lamps molded on the kit it
appears, from completed models that we have seen, that some
modelers accent the lenses with a dot of light yellow paint.
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MAKING
THE REFLECTIVE DECKLAMP SHADES
To make our
reflective decklamp shades required some slice and dice from
the spare GMM railing kit, a steady hand, and plenty of patience
as this is not an easy task, but well worth the effort when
viewing the model from a 3/4 angle. If you are not using the
GMM rails you can substitute the brass railing with Evergreen
strips.
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Step
1 (making the cover shades).
When
you look at the hand rail panels of the spare Lusitania
railings you will see that not all the rails are of
equal height. The gluing rail and the hand rail are
thicker. It is with the hand rail section that we made
our decklamp reflective covers.
Remember
again that not all the decklamps had this reflective
cover, only a few.
Taking
a few panels from spare GMM Lusitania railing sections
we trimmed off the handrail portion along the top with
a sharp hobby knife. Once done this was then trimmed
into lengths of around 2.5mm each.
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Step
2 (shaping the covers).
Being
rather small these are not the easiest things to work
with but it is possible. As that the lamp lenses were
drilled using the 0.65mm drill bit, bend each brass
strip over the shank of the drill bit (the section that
sits inside the drill chuck). Do not press too hard
or you can break the drill bit! Or you can use a nail
of similar diameter.
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Step
3 (gluing the shades on the deckhouses).
To
place the shades on the lamps it is easier to lay the
model on its side so the shade doesn't slide down the
wall.
Create
a small puddle of CA glue on your gluing block. Dip
the end of a small pulled sprue length into the glue
puddle and then apply it to the deckhouse wall just
forward of the lamp lens. Do not get it on the lens
or the clear pip will fog up. With the glue in place
grab the brass shade with the tweezers and place it
on the deckhouse wall. If it doesn't land just right
use the tip of your hobby knife to move the shade so
it wraps around the one half of the clear pip, like
a half moon not sitting too far overhead or underneath.
You want it to look like a letter 'C' around the forward
side of an `O'. Work fast before the CA glue sets.
Do
one side of the model before flipping the ship over
to repeat the process.
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Step
4 (painting the reflective shades).
When
you have added all the reflective decklamp shades required,
paint each one flat white to match the deckhouse walls.
Be very careful not to get the white paint on the clear
pip lens right next to it. Take your time.
Now
when you view your model the 3 dimensional decklamps
and the reflective light covers really adds a sense
of realism to the model. In our opinion its worth the
effort.
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MAKING
THE RAILING DECKLAMP FIXTURES
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These
were relatively simple.
Take a square of sheet plastic about 15mm x 15mm and
using a common pin poke 5 small holes in it 4mm in from
the edge. Next glue five small flared lenses (see
Method 2 above) one per hole with a tiny bead of
regular model glue. When the lenses have set use the
tip of your hobby knife to trim around each fixture
so the back plate is not much larger than the lens itself
(approx. 2mm x 2mm).
After
the five fixtures have been trimmed and separated from
each other, apply CA glue to the rail area where the
decklamp plate is to go. Pace the decklamp on the rail
making sure it sits square between the rails. After
you have completed all five lamps, conduits will need
to be added to their backsides as discussed in the CONDUIT
segment.
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